UIUX Case Study
Atheria-AR &Neurological rehab technology
Atheria-AR &Neurological rehab technology
With the assistance of hospital medical staff, Atheria help stroke patients undergo rehabilitation treatment through AR games
With the assistance of hospital medical staff, Atheria help stroke patients undergo rehabilitation treatment through AR games
Role
Role
UIUX Designer, Product Designer, Prototyper
UIUX Designer, Product Designer, Prototyper
Duration
Duration
14 Weeks
14 Weeks
Tools
Tools
Figma, Mid Journey, JiMeng Ai
Figma, Mid Journey, JiMeng Ai
Year
Year
May.2024-Aug.2024
May.2024-Aug.2024

Overview
Atheria is an AR rehabilitation game solution for hospitals:
medical staff handle setup and in-session guidance, and patients just “play.” It turns tedious therapy into something fun and sustainable, boosting stroke rehab adherence and session completion.
Atheria is an AR rehabilitation game solution for hospitals:
medical staff handle setup and in-session guidance, and patients just “play.” It turns tedious therapy into something fun and sustainable, boosting stroke rehab adherence and session completion.
The Problem
Stroke can cause different problems—like pain and functional issues—depending on its type and location. In ischemic stroke, common issues include movement problems, spatial neglect, and mood or thinking changes. Movement problems often show up as weakness, low endurance, and poor control in the affected arm or leg. These issues can make daily activities and independent living harder. The U.S. NINDS says the core of rehab is clear guidance, focused goals, and lots of repeated practice.
Patients generally reflect that traditional repetitive stroke rehabilitation treatment is dull and boring, and it is difficult to maintain interest. However, patients' enthusiasm is often a necessary condition for achieving good clinical efficacy
Stroke can cause different problems—like pain and functional issues—depending on its type and location. In ischemic stroke, common issues include movement problems, spatial neglect, and mood or thinking changes. Movement problems often show up as weakness, low endurance, and poor control in the affected arm or leg. These issues can make daily activities and independent living harder. The U.S. NINDS says the core of rehab is clear guidance, focused goals, and lots of repeated practice.
Patients generally reflect that traditional repetitive stroke rehabilitation treatment is dull and boring, and it is difficult to maintain interest. However, patients' enthusiasm is often a necessary condition for achieving good clinical efficacy



The Solution
Hospitals can purchase existing ar devices to enable patients to play virtual games for rehabilitation training under the accompaniment of medical staff, thereby enhancing patients' enthusiasm
Hospitals can purchase existing ar devices to enable patients to play virtual games for rehabilitation training under the accompaniment of medical staff, thereby enhancing patients' enthusiasm

META QUEST 3

HOLOLENS 2

TCL NXTWEAR S
Final Output
Dashboard-You can quickly select a game to enter through historical games
Dashboard-You can quickly select a game to enter through historical games
Game Category-By classifying the functions of games, users can choose games specifically (Upper limb, Balance, Cognitive or Daily Living), and view game introductions
Game Category-By classifying the functions of games, users can choose games specifically (Upper limb, Balance, Cognitive or Daily Living), and view game introductions
Health-Medical equipment will monitor users' physical data (SpO2, Heart Rate, Blood Pressure) in real time, and hospitals can upload indicators such as height and weight
Health-Medical equipment will monitor users' physical data (SpO2, Heart Rate, Blood Pressure) in real time, and hospitals can upload indicators such as height and weight
Doctors-Users can make appointments with doctors from different departments independently and receive targeted consultations. This function can also be used under the guidance of a hospital doctor
Doctors-Users can make appointments with doctors from different departments independently and receive targeted consultations. This function can also be used under the guidance of a hospital doctor
Design Process
1
1
Ideation
Persona, Affinity Mapping, paper prototype, Usability Testing
2
2
Design
High-fidelity mockups and Interactive prototypes
3
3
Test
Design changes and future goals
Persona
Cedars-Sinai (High-end, large hospital system in Los Angeles)
Cedars-Sinai (High-end, large hospital system in Los Angeles)
Overview
The rehab team is well staffed and runs on a clear daily schedule. Spaces are roomy, equipment is modern, and staff guide people step by step. The stroke-related team works closely with rehab: from arrival, through the stay, to after going home, someone follows up so training doesn’t “drop off.” Family members can also learn how to help at home.
The rehab team is well staffed and runs on a clear daily schedule. Spaces are roomy, equipment is modern, and staff guide people step by step. The stroke-related team works closely with rehab: from arrival, through the stay, to after going home, someone follows up so training doesn’t “drop off.” Family members can also learn how to help at home.
Pain Points
After a few sessions it feels dull, and progress isn’t obvious.
After a few sessions it feels dull, and progress isn’t obvious.
Afraid of overdoing it, but also afraid that too little won’t help.
Afraid of overdoing it, but also afraid that too little won’t help.
Unclear what to do each day, how long to practice, and what “good enough” means.
Unclear what to do each day, how long to practice, and what “good enough” means.
Papers, forms, and verbal tips are hard to remember and follow.
Papers, forms, and verbal tips are hard to remember and follow.
Needs
Game-like, with scores, levels.
Game-like, with scores, levels.
Someone nearby to correct movements and adjust when tired or uncomfortable.
Someone nearby to correct movements and adjust when tired or uncomfortable.
What to do today, how long, and what target to hit—at a glance.
What to do today, how long, and what target to hit—at a glance.

Affinity Mapping
By interviewing the daily lives, treatment methods and demands of four stroke patients, I summarized their responses into five major categories.
By interviewing the daily lives, treatment methods and demands of four stroke patients, I summarized their responses into five major categories.

First Version Prototype
After the interview, I made a low-fidelity design drawing, which was the initial appearance of my project
After the interview, I made a low-fidelity design drawing, which was the initial appearance of my project

Usability Testing
For the first version of the design, I made a paper prototype and invited three classmates to test it, recording their feedback
For the first version of the design, I made a paper prototype and invited three classmates to test it, recording their feedback

Final Design
After multiple rounds of testing and iteration, we arrived at a streamlined layout that supports fast, flexible, and focused design work.
After multiple rounds of testing and iteration, we arrived at a streamlined layout that supports fast, flexible, and focused design work.








Accessibility Test
Conducted in-depth development using tools such as Unity and reality composer. Through gesture language, I enabled my design to be draggable for display and used on ar glasses
Through user testing to study whether the current ar game therapy courses are suitable for middle-aged people, thereby further improving the visual effects of the games
What I learned
AI video generation software can quickly produce animations that require a lot of time to make, making it an excellent presentation method for interaction designers.
In the Atheria project, I trained Ai extensively. To ensure a consistent style for each game, I used the parameter “sref” and took a satisfactory image as a style reference.
AI video generation software can quickly produce animations that require a lot of time to make, making it an excellent presentation method for interaction designers.
In the Atheria project, I trained Ai extensively. To ensure a consistent style for each game, I used the parameter “sref” and took a satisfactory image as a style reference.
Meanwhile, when creating the shuttle scene, I can first generate two pictures as the first and last frames, and then let the ai combine them to make the output result more controllable and reduce the randomness of the ai
Meanwhile, when creating the shuttle scene, I can first generate two pictures as the first and last frames, and then let the ai combine them to make the output result more controllable and reduce the randomness of the ai

First Frame

Last Frame
The Combination Video Generate By AI

Jinghan Feng Design 2025
“DESIGN WHAT MATTERS, CRAFT THE FUTURE”

Jinghan Feng Design 2025
“DESIGN WHAT MATTERS, CRAFT THE FUTURE”